The Path to Luma (2015) - iOS, Android - Concept Artist, UI Artist
WWE Immortals (2015) - iOS, Android - UI Artist
Warriors of the Red Planet (2014) - Mobile - Concept Artist, Texture Painter, UI Artist
Nether (2014) - PC - Concept Artist, UI Artist
Batman: Arkham Origins Mobile (2013) - iOS - Illustrator
Man of Steel (2013) - iOS - UI Artist
Zoombies: Animales de la Muerte (2013) - iOS- Concept Artist
Toy Story Mania (2012) - Kinect - Concept Artist
Victorious: Taking the Lead (2012) - Kinect - Concept Artist
Kinect Star Wars (2012) - Storyboards
Nickelodeon Dance (2011) - Wii/Kinect - Concept Artist
Captain America: Super Soldier (2011) - Wii - Concept Artist
Country Dance (2011) - Wii - Concept Artist
Tournament of Legends (2010) - Wii - Concept Artist
Iron Man 2 (2010) - DS, PSP, Wii - Concept Artist
Dora the Explorer: Dora Saves the Crystal Kingdom (2009) - PS2, Wii - Concept Artist
Ni Hao, Kai-Lan: Super Game Day (2009) - DS, PS2, Wii - Concept Artist
High Voltage Hot Rod Show (2009) - Artist
The Conduit (2009) - Wii - Concept Artist
Go, Diego, Go!: Great Dinosaur Rescue (2008) - DS, PS2, Wii - Concept Artist
Dora the Explorer: Dora Saves the Snow Princess (2008) - DS, PS2, Wii - Concept Artist - Animator
Harvey Birdman: Attorney at Law (2008) - PS2, Wii - Animator
America's Army True Soldiers (2007) - XBox 360 - Artist
Work History
Phosphor Games Chicago, IL
Senior Concept Artist November 2013 to present
Define the design of characters, props, and environmentsCollaborate with designers and 3D artists to quickly iterate designs
Design User Interface and help shape User Experience
Produce assets and icons for UI
NetherRealm Studios Chicago, IL
Contract Artist August 2013 to November 2013
Produced artwork for icons and UI elementsPhosphor Games Chicago, IL
Contract Concept Artist March 2013 to August 2013
Designed characters, environmentsHigh level UI concepts
Created UI assets, iconography
Painted promotional artwork
High Voltage Software Hoffman Estates, IL
Senior Concept Artist 2006 to 2013Created character, weapon, object, and environment concepts for console games
Collaborated with art director and leads from thumbnails to finished pieces
Designed game logos
Produced polished promotional materials
Painted illustrations and concepts for original IP pitch documents
Storyboarded cutscenes
Rigged and animated characters
Developed user interface concepts and iconography
Mentored Junior Concept Artists
VPI.net Irvine, CA
Lead 3D Artist 2004 to 2006
Designed characters, objects, environments, and user interface concepts for online games
Supervised 3D team through 10+ game cycles
Modeled and textured 3D assets for online games
Rigged and animated characters and props for games and animated shorts
Storyboarded animated shorts
Wrote department procedures and tutorials
Planned and managed project schedules
Tracked and managed assets
Reviewed demo reels, resumes, and interviewed job applicants
Freelance St. George, UT & Orlando, FL
2001 to 2004
Storyboarded animated adaptation of a children's book (unreleased)
Produced 3D architectural walkthrough
Created illustrations for websites
Designed logos and website assets
2D/3D Artist 1999 to 2001
Storyboarded animation for product promotional videos
Produced 2D and 3D content for online games, commercials, websites, corporate video, and CD-ROMs
Skill Set
Character Design
Environments
Objects and Props
Illustration
Storyboarding
Logo Design
UI Design
3D Modeling
Animation
Software Proficiencies
Photoshop
Illustrator
After Effects
Maya
3D Studio Max
Flash
Awards
Into the Pixel 2009
Education
Full Sail - Valedictorian Orlando, FL June 2004
Associate of Science in Computer Animation
Dixie State College St. George, UT
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