Sunday, March 3, 2013

Bob Nelson Resume

Shipped Titles 
 The Path to Luma (2015) - iOS, Android - Concept Artist, UI Artist
 WWE Immortals (2015) - iOS, Android - UI Artist
 Warriors of the Red Planet (2014) - Mobile - Concept Artist, Texture Painter, UI Artist
 Nether (2014) - PC - Concept Artist, UI Artist
 Batman: Arkham Origins Mobile (2013) - iOS - Illustrator
 Man of Steel (2013) - iOS - UI Artist 
 Zoombies: Animales de la Muerte (2013) - iOS- Concept Artist
 Toy Story Mania (2012) - Kinect - Concept Artist
 Victorious: Taking the Lead (2012) - Kinect - Concept Artist
 Kinect Star Wars (2012) - Storyboards
 Nickelodeon Dance (2011) - Wii/Kinect - Concept Artist
 Captain America: Super Soldier (2011) - Wii - Concept Artist
 Country Dance (2011) - Wii - Concept Artist
 Tournament of Legends (2010) - Wii - Concept Artist
 Iron Man 2 (2010) - DS, PSP, Wii - Concept Artist
 Dora the Explorer: Dora Saves the Crystal Kingdom (2009) - PS2, Wii - Concept Artist
 Ni Hao, Kai-Lan: Super Game Day (2009) - DS, PS2, Wii - Concept Artist
 High Voltage Hot Rod Show (2009) - Artist
 The Conduit (2009) - Wii - Concept Artist
 Go, Diego, Go!: Great Dinosaur Rescue (2008) - DS, PS2, Wii - Concept Artist
 Dora the Explorer: Dora Saves the Snow Princess (2008) - DS, PS2, Wii - Concept Artist - Animator
 Harvey Birdman: Attorney at Law (2008) - PS2, Wii - Animator
 America's Army True Soldiers (2007) - XBox 360 - Artist


Work History
Phosphor Games                                                 Chicago, IL
     Senior Concept Artist                                      November 2013 to present
        Define the design of characters, props, and environments
        Collaborate with designers and 3D artists to quickly iterate designs
        Design User Interface and help shape User Experience
        Produce assets and icons for UI
        
NetherRealm Studios                                           Chicago, IL
     Contract Artist                                                 August 2013 to November 2013
        Produced artwork for icons and UI elements
        
Phosphor Games                                                 Chicago, IL
     Contract Concept Artist                                   March 2013 to August 2013
        Designed characters, environments
        High level UI concepts
        Created UI assets, iconography
        Painted promotional artwork
  
High Voltage Software  Hoffman Estates, IL
     Senior Concept Artist 2006 to 2013
        Created character, weapon, object, and environment concepts for console games
Collaborated with art director and leads from thumbnails to finished pieces
Designed game logos
Produced polished promotional materials 
Painted illustrations and concepts for original IP pitch documents
        Storyboarded cutscenes
Rigged and animated characters
        Developed user interface concepts and iconography
        Mentored Junior Concept Artists
     
  VPI.net                                                             Irvine, CA
     Lead 3D Artist  2004 to 2006
        Designed characters, objects, environments, and user interface concepts for online games
        Supervised 3D team through 10+ game cycles
Modeled and textured 3D assets for online games
Rigged and animated characters and props for games and animated shorts
        Storyboarded animated shorts
Wrote department procedures and tutorials
Planned and managed project schedules
Tracked and managed assets
Reviewed demo reels, resumes, and interviewed job applicants
     

Freelance                                                         St. George, UT & Orlando, FL
                                                                           2001 to 2004
        Storyboarded animated adaptation of a children's book (unreleased)
Produced 3D architectural walkthrough
Created illustrations for websites
Designed logos and website assets

i.e. productions                                                  Idaho Falls, ID
     2D/3D Artist                                                    1999 to 2001
        Storyboarded animation for product promotional videos
Produced 2D and 3D content for online games, commercials, websites, corporate video, and CD-ROMs
      
Skill Set
Character Design
Environments
Objects and Props
       Illustration
Storyboarding
Logo Design
UI Design
3D Modeling
Animation

Software Proficiencies
      Photoshop 
Illustrator
After Effects
 Maya
3D Studio Max   
 Flash 


Awards
      Into the Pixel 2009

Education
      Full Sail - Valedictorian                                  Orlando, FL     June 2004
          Associate of Science in Computer Animation
      Dixie State College                                        St. George, UT

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